Monday, November 30, 2009

anim update

fugu. it's not workin... i was able to open connection and put my mov in the public_html folder, but it doesn't wanna show up. i tried to post it via blogger but even that doesn't wanna cooperate. and idk y i can't login to cyberduck. super weird.

yay. i got help w/ cyberduck. it needs help. lol but i really wanna touch on the rest of the animation

art update












Monday, November 16, 2009

horse run tests...supposed to be..

After testing my third trial, it still looked iffy. I realized that my timing is too even. looking again at more references, i found (at the specific speed) that the legs were closer in motion than when they were in contact with the ground(meaning on the ground, the legs were farther apart) suggesting that the legs move more slower in the air than when they are on the ground. So i'll try to adjust the timing with that in mind, hopefully that really is the problem.

...
blogger wont let me upload my mov and i cant get fugu to work. :( will post ASA i figure it out.)

Monday, November 9, 2009

anim sketch

might keep the composition simpler than i intended. originally i wanted some kind of close up of the legs, panning up to the head. but i might show the whole of the character all the way through.

















more drawings..wk10?














Wednesday, November 4, 2009

final anim ideas

centaur, more realistic or simpler characters...

centaur would be challenging, but simpler would be easier to move. simpler prob means longer, but i dont have an idea for the simple characters yet.

if i did the centaur, i would basically have a short glimpse of galloping, halt, draws and shoots an arrow, camera following arrow to its target.

simple character idea, still playin around w/ character creations. i could be more in-depth in a storyline. add more than one character interacting.

simple seems more fun i think. but a more realistic style also intrigues me. simple can apply principles easier, but realistic can add diversity to portfolio. simple can show off originality in design, realistic can showcase artistic skill in more complex character.

i'm thinking too hard about this. maybe i can do a two short clips of both? that might end up being too much...bleh, i'll figure it out.








update:

so i thought of an idea for my simpler characters that i randomly came up with. the whole concept of putting two or more completely different ideas/characters together and making a story inspired this. so, this is story will revolve around a strange group of creatures. the cow looking creature will be briskly walking all happy, stumbles on a rock and cries.(3s) the rabbit will rush over, c if he's ok, will try to pick him up, but he's too heavy. (6s) the cat will approach, assess the situation, wrap her tail around the cow like a lasso. she'll walk with ease, but then she sees a bug on the ground and freaks out. (16s) she'll fall in the bushes dragging the others with her, they end up rolling down a hill, short slow motion moment, then off a cliff. they freak out but then are levitated by the alien's spaceship beam. they float to the other side all happy, but before they reach it the beam malfunctions for a moment, and they get scared. they reach the other side all happy again, but they are dropped a lil above the ground. stacked up, cow on top, slowly rolls off, falls on his head, cries. the alien nervous, zooms away.

crap, that was way way too long. lol. i hate cutting stories short though... :( but a story is good motivation. err. lemme think about it again. T_T

Tuesday, November 3, 2009

the oddities that inspire

yeah, I wouldn't have come up w/ the design and concept w/out the real thing. got to pick and choose what appealed to me and played off from there.


Monday, November 2, 2009

11sec club oct

darn, having trouble w/ fugu again.

nak's counterpart



the chase scene