ehhh....sumthin aint workin...hmmm.
http://www2.hawaii.edu/~rcm/raynormanwalk1.mov
Monday, March 30, 2009
Friday, March 13, 2009
Wednesday, March 11, 2009
Monday, March 9, 2009
he saw sumthin' funny pass by...
hmm...well i used the same character as last time. i like up to the point where he giggles but after that im not so satisfied. i actually wanted a sudden burst, but with 12fps it looked choppy when i tried making it fast. i might maybe want another hold frame before he goes down to giggle. i could develop the second half but i'd have to sacrifice the speed. yeah, that second half was kinda difficult. and actually i was just driven by the storyline more than the motion. more plot-driven. wanted him to tumble back, pound the ground a few times with his fist, roll back sluggishly on his back, laugh, laugh, laugh, and finally plop on the ground exhausted, but after working on it i was like yeeeeaaaahhhh......no. too time consuming. i guess im more disappointed bc i had a clearer idea in my head, but it's ok.
http://www2.hawaii.edu/~rcm/raylaugh.mov
http://www2.hawaii.edu/~rcm/raylaugh.mov
Wednesday, March 4, 2009
expression test
here's a rough idea of my expression assignment. i got carried away and animated the beginning a lil more, but afterwards it leads to my key poses. i'd like to carry the animation further tho. i'll see if i have time. lookin at the animation now, i'd like to see the hand move quicker, and have the movements between hands more separately defined from one another. i'd like the beginning and surprised pose to linger a lil longer. also when he's covering his mouth, i'd like for him to jerk up and down to show he's concealing giggles.
http://www2.hawaii.edu/~rcm/rayexpressiontest.mov
http://www2.hawaii.edu/~rcm/rayexpressiontest.mov
Subscribe to:
Posts (Atom)



