hmm...well i used the same character as last time. i like up to the point where he giggles but after that im not so satisfied. i actually wanted a sudden burst, but with 12fps it looked choppy when i tried making it fast. i might maybe want another hold frame before he goes down to giggle. i could develop the second half but i'd have to sacrifice the speed. yeah, that second half was kinda difficult. and actually i was just driven by the storyline more than the motion. more plot-driven. wanted him to tumble back, pound the ground a few times with his fist, roll back sluggishly on his back, laugh, laugh, laugh, and finally plop on the ground exhausted, but after working on it i was like yeeeeaaaahhhh......no. too time consuming. i guess im more disappointed bc i had a clearer idea in my head, but it's ok.
http://www2.hawaii.edu/~rcm/raylaugh.mov
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